RHAPI_PlayerPersonResponse
Summary
Members | Descriptions |
---|---|
struct FRHAPI_PlayerPersonResponse | Response for getting a player’s info. |
struct FRHAPI_PlayerPersonResponse
Response for getting a player’s info.
Summary
Members | Descriptions |
---|---|
public int32 PlayerId | Player ID DEPRECATED use player_uuid instead. |
public FGuid PlayerUuid | Player UUID. |
public int32 ActivePlayerId_Optional | DEPRECATED use active_player_uuid instead. Active player ID, if the player has an active player. |
public bool ActivePlayerId_IsSet | true if ActivePlayerId_Optional has been set to a value |
public FGuid ActivePlayerUuid_Optional | Active player UUID, if the player has an active player. |
public bool ActivePlayerUuid_IsSet | true if ActivePlayerUuid_Optional has been set to a value |
public FGuid PersonId | Person ID. |
public virtual bool FromJson (const TSharedPtr< FJsonValue > & JsonValue) | Fills this object with data from the passed in JSON. |
public virtual void WriteJson (TSharedRef< TJsonWriter<>> & Writer) const | Writes the data from this object into the specified JSON Writer stream. |
public inline int32 & GetPlayerId () | Gets the value of PlayerId. |
public inline const int32 & GetPlayerId () const | Gets the value of PlayerId. |
public inline void SetPlayerId (int32 NewValue) | Sets the value of PlayerId. |
public inline bool IsPlayerIdDefaultValue () const | Returns true if PlayerId matches the default value. |
public inline void SetPlayerIdToDefault () | Sets the value of PlayerId to its default |
public inline FGuid & GetPlayerUuid () | Gets the value of PlayerUuid. |
public inline const FGuid & GetPlayerUuid () const | Gets the value of PlayerUuid. |
public inline void SetPlayerUuid (FGuid NewValue) | Sets the value of PlayerUuid. |
public inline int32 & GetActivePlayerId () | Gets the value of ActivePlayerId_Optional, regardless of it having been set. |
public inline const int32 & GetActivePlayerId () const | Gets the value of ActivePlayerId_Optional, regardless of it having been set. |
public inline const int32 & GetActivePlayerId (const int32 & DefaultValue) const | Gets the value of ActivePlayerId_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetActivePlayerId (int32 & OutValue) const | Fills OutValue with the value of ActivePlayerId_Optional and returns true if it has been set, otherwise returns false. |
public inline int32 * GetActivePlayerIdOrNull () | Returns a pointer to ActivePlayerId_Optional, if it has been set, otherwise returns nullptr. |
public inline const int32 * GetActivePlayerIdOrNull () const | Returns a pointer to ActivePlayerId_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetActivePlayerId (int32 NewValue) | Sets the value of ActivePlayerId_Optional and also sets ActivePlayerId_IsSet to true. |
public inline void ClearActivePlayerId () | Clears the value of ActivePlayerId_Optional and sets ActivePlayerId_IsSet to false. |
public inline bool IsActivePlayerIdDefaultValue () const | Returns true if ActivePlayerId_Optional is set and matches the default value. |
public inline void SetActivePlayerIdToDefault () | Sets the value of ActivePlayerId_Optional to its default and also sets ActivePlayerId_IsSet to true. |
public inline FGuid & GetActivePlayerUuid () | Gets the value of ActivePlayerUuid_Optional, regardless of it having been set. |
public inline const FGuid & GetActivePlayerUuid () const | Gets the value of ActivePlayerUuid_Optional, regardless of it having been set. |
public inline const FGuid & GetActivePlayerUuid (const FGuid & DefaultValue) const | Gets the value of ActivePlayerUuid_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetActivePlayerUuid (FGuid & OutValue) const | Fills OutValue with the value of ActivePlayerUuid_Optional and returns true if it has been set, otherwise returns false. |
public inline FGuid * GetActivePlayerUuidOrNull () | Returns a pointer to ActivePlayerUuid_Optional, if it has been set, otherwise returns nullptr. |
public inline const FGuid * GetActivePlayerUuidOrNull () const | Returns a pointer to ActivePlayerUuid_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetActivePlayerUuid (FGuid NewValue) | Sets the value of ActivePlayerUuid_Optional and also sets ActivePlayerUuid_IsSet to true. |
public inline void ClearActivePlayerUuid () | Clears the value of ActivePlayerUuid_Optional and sets ActivePlayerUuid_IsSet to false. |
public inline FGuid & GetPersonId () | Gets the value of PersonId. |
public inline const FGuid & GetPersonId () const | Gets the value of PersonId. |
public inline void SetPersonId (FGuid NewValue) | Sets the value of PersonId. |
Members
public int32
PlayerId
Player ID DEPRECATED use player_uuid
instead.
#### `public FGuid `[`PlayerUuid`](#structFRHAPI__PlayerPersonResponse_1a7519b55e22e6a9c02dc80cbfc9d6b2f6)
Player UUID.
#### `public int32 `[`ActivePlayerId_Optional`](#structFRHAPI__PlayerPersonResponse_1a71d20d8453e439a2338a4796f4f7c9cc)
DEPRECATED use active_player_uuid
instead. Active player ID, if the player has an active player.
#### `public bool `[`ActivePlayerId_IsSet`](#structFRHAPI__PlayerPersonResponse_1a1fe5e1c6848bc0efc3bf1a3c82357c9e)
true if ActivePlayerId_Optional has been set to a value
#### `public FGuid `[`ActivePlayerUuid_Optional`](#structFRHAPI__PlayerPersonResponse_1a3dde1fe982714d74c0fd44719367decb)
Active player UUID, if the player has an active player.
#### `public bool `[`ActivePlayerUuid_IsSet`](#structFRHAPI__PlayerPersonResponse_1a7e4f80a38d2b12f0420786801305dffd)
true if ActivePlayerUuid_Optional has been set to a value
#### `public FGuid `[`PersonId`](#structFRHAPI__PlayerPersonResponse_1a7c9c64673c5f4060541b705be6a68e4e)
Person ID.
#### `public virtual bool `[`FromJson`](#structFRHAPI__PlayerPersonResponse_1aae962d8a5cb967cb7bcd382cc1188962)`(const TSharedPtr< FJsonValue > & JsonValue)`
Fills this object with data from the passed in JSON.
Parameters
JsonValue
Data from the API call.
Returns
true if parsing of the JSON data was successful.
#### `public virtual void `[`WriteJson`](#structFRHAPI__PlayerPersonResponse_1a07e5f87c8b258ba8b4b5f9cf24294188)`(TSharedRef< TJsonWriter<>> & Writer) const`
Writes the data from this object into the specified JSON Writer stream.
Parameters
Writer
JSON Writer stream to push .
#### `public inline int32 & `[`GetPlayerId`](#structFRHAPI__PlayerPersonResponse_1afed3098f55fb2c1175b20d5f9a469f11)`()`
Gets the value of PlayerId.
#### `public inline const int32 & `[`GetPlayerId`](#structFRHAPI__PlayerPersonResponse_1a218ed87d8e156eda4bf474f4a4efb050)`() const`
Gets the value of PlayerId.
#### `public inline void `[`SetPlayerId`](#structFRHAPI__PlayerPersonResponse_1adcfa0dedd085e788f00442b172b657c1)`(int32 NewValue)`
Sets the value of PlayerId.
#### `public inline bool `[`IsPlayerIdDefaultValue`](#structFRHAPI__PlayerPersonResponse_1a5c9a8ada9783a0f385bc997745fdd9f2)`() const`
Returns true if PlayerId matches the default value.
#### `public inline void `[`SetPlayerIdToDefault`](#structFRHAPI__PlayerPersonResponse_1ab1bdfbc107c2424b5062899491c5ad56)`()`
Sets the value of PlayerId to its default
#### `public inline FGuid & `[`GetPlayerUuid`](#structFRHAPI__PlayerPersonResponse_1a02c5fae88b825eb4dd395937544c5ce7)`()`
Gets the value of PlayerUuid.
#### `public inline const FGuid & `[`GetPlayerUuid`](#structFRHAPI__PlayerPersonResponse_1ad0409636cc555075b0b2e1a3afbafd93)`() const`
Gets the value of PlayerUuid.
#### `public inline void `[`SetPlayerUuid`](#structFRHAPI__PlayerPersonResponse_1a46e761ddb66e8b25a3de3488e16a911e)`(FGuid NewValue)`
Sets the value of PlayerUuid.
#### `public inline int32 & `[`GetActivePlayerId`](#structFRHAPI__PlayerPersonResponse_1af591f58851eed2ffc18be12e5936ed24)`()`
Gets the value of ActivePlayerId_Optional, regardless of it having been set.
#### `public inline const int32 & `[`GetActivePlayerId`](#structFRHAPI__PlayerPersonResponse_1a6929c7e179b8897bc5fcbb0a35836489)`() const`
Gets the value of ActivePlayerId_Optional, regardless of it having been set.
#### `public inline const int32 & `[`GetActivePlayerId`](#structFRHAPI__PlayerPersonResponse_1a96ac6dff30726f82b79ff0a5b1b47f73)`(const int32 & DefaultValue) const`
Gets the value of ActivePlayerId_Optional, if it has been set, otherwise it returns DefaultValue.
#### `public inline bool `[`GetActivePlayerId`](#structFRHAPI__PlayerPersonResponse_1a187cfe3d29b7eb69ae446035ac229f9f)`(int32 & OutValue) const`
Fills OutValue with the value of ActivePlayerId_Optional and returns true if it has been set, otherwise returns false.
#### `public inline int32 * `[`GetActivePlayerIdOrNull`](#structFRHAPI__PlayerPersonResponse_1a87c814466209339e0f658c1b411e7621)`()`
Returns a pointer to ActivePlayerId_Optional, if it has been set, otherwise returns nullptr.
#### `public inline const int32 * `[`GetActivePlayerIdOrNull`](#structFRHAPI__PlayerPersonResponse_1affd49f363af67f77e1d6622c31eccb5f)`() const`
Returns a pointer to ActivePlayerId_Optional, if it has been set, otherwise returns nullptr.
#### `public inline void `[`SetActivePlayerId`](#structFRHAPI__PlayerPersonResponse_1afd9a1220256eca92d3210f6086af0355)`(int32 NewValue)`
Sets the value of ActivePlayerId_Optional and also sets ActivePlayerId_IsSet to true.
#### `public inline void `[`ClearActivePlayerId`](#structFRHAPI__PlayerPersonResponse_1a52911bca3d1c286aa9c49fa76861047a)`()`
Clears the value of ActivePlayerId_Optional and sets ActivePlayerId_IsSet to false.
#### `public inline bool `[`IsActivePlayerIdDefaultValue`](#structFRHAPI__PlayerPersonResponse_1a7b9f33082c19d3b28c613a7dbfd8243e)`() const`
Returns true if ActivePlayerId_Optional is set and matches the default value.
#### `public inline void `[`SetActivePlayerIdToDefault`](#structFRHAPI__PlayerPersonResponse_1a2b06fa3955a69ff033aa899285fe0cc2)`()`
Sets the value of ActivePlayerId_Optional to its default and also sets ActivePlayerId_IsSet to true.
#### `public inline FGuid & `[`GetActivePlayerUuid`](#structFRHAPI__PlayerPersonResponse_1a023f6dcd8796e5bd8fded941f8ceaff8)`()`
Gets the value of ActivePlayerUuid_Optional, regardless of it having been set.
#### `public inline const FGuid & `[`GetActivePlayerUuid`](#structFRHAPI__PlayerPersonResponse_1aea3c573d00ed9b1b0b50e673bf4d4471)`() const`
Gets the value of ActivePlayerUuid_Optional, regardless of it having been set.
#### `public inline const FGuid & `[`GetActivePlayerUuid`](#structFRHAPI__PlayerPersonResponse_1a69a4e07cbbed9133ca54ddd2ef03a070)`(const FGuid & DefaultValue) const`
Gets the value of ActivePlayerUuid_Optional, if it has been set, otherwise it returns DefaultValue.
#### `public inline bool `[`GetActivePlayerUuid`](#structFRHAPI__PlayerPersonResponse_1afcf0666d4223356e40602f728b72c17d)`(FGuid & OutValue) const`
Fills OutValue with the value of ActivePlayerUuid_Optional and returns true if it has been set, otherwise returns false.
#### `public inline FGuid * `[`GetActivePlayerUuidOrNull`](#structFRHAPI__PlayerPersonResponse_1aaaf0e94aa3718791751fde7e34416884)`()`
Returns a pointer to ActivePlayerUuid_Optional, if it has been set, otherwise returns nullptr.
#### `public inline const FGuid * `[`GetActivePlayerUuidOrNull`](#structFRHAPI__PlayerPersonResponse_1ad3e7c39000c20d9b85d65875381180cd)`() const`
Returns a pointer to ActivePlayerUuid_Optional, if it has been set, otherwise returns nullptr.
#### `public inline void `[`SetActivePlayerUuid`](#structFRHAPI__PlayerPersonResponse_1a11de50995559963c46341b0b01d0212f)`(FGuid NewValue)`
Sets the value of ActivePlayerUuid_Optional and also sets ActivePlayerUuid_IsSet to true.
#### `public inline void `[`ClearActivePlayerUuid`](#structFRHAPI__PlayerPersonResponse_1a4d3688ff68e789bac4d134e5781e3235)`()`
Clears the value of ActivePlayerUuid_Optional and sets ActivePlayerUuid_IsSet to false.
#### `public inline FGuid & `[`GetPersonId`](#structFRHAPI__PlayerPersonResponse_1ac85300f4fb4136190db63cae819ab715)`()`
Gets the value of PersonId.
#### `public inline const FGuid & `[`GetPersonId`](#structFRHAPI__PlayerPersonResponse_1a8881ca097d22c79931874d8334478bbc)`() const`
Gets the value of PersonId.
#### `public inline void `[`SetPersonId`](#structFRHAPI__PlayerPersonResponse_1a78b38719bfeb0006e3534537428820ff)`(FGuid NewValue)`
Sets the value of PersonId.