RHAPI_PlatformSessionPlayer
Summary
Members | Descriptions |
---|---|
struct FRHAPI_PlatformSessionPlayer | A platform player resource in a platform session. |
struct FRHAPI_PlatformSessionPlayer
A platform player resource in a platform session.
Summary
Members | Descriptions |
---|---|
public int32 PlayerId_Optional | Player ID representing the current player. |
public bool PlayerId_IsSet | true if PlayerId_Optional has been set to a value |
public FGuid PlayerUuid | Player UUID representing the current player. |
public bool Leader_Optional | Is this player the leader of the platform session? When setting up the parent session, if all players are from the same platform session, leadership is coordinated. |
public bool Leader_IsSet | true if Leader_Optional has been set to a value |
public virtual bool FromJson (const TSharedPtr< FJsonValue > & JsonValue) | Fills this object with data from the passed in JSON. |
public virtual void WriteJson (TSharedRef< TJsonWriter<>> & Writer) const | Writes the data from this object into the specified JSON Writer stream. |
public inline int32 & GetPlayerId () | Gets the value of PlayerId_Optional, regardless of it having been set. |
public inline const int32 & GetPlayerId () const | Gets the value of PlayerId_Optional, regardless of it having been set. |
public inline const int32 & GetPlayerId (const int32 & DefaultValue) const | Gets the value of PlayerId_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetPlayerId (int32 & OutValue) const | Fills OutValue with the value of PlayerId_Optional and returns true if it has been set, otherwise returns false. |
public inline int32 * GetPlayerIdOrNull () | Returns a pointer to PlayerId_Optional, if it has been set, otherwise returns nullptr. |
public inline const int32 * GetPlayerIdOrNull () const | Returns a pointer to PlayerId_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetPlayerId (int32 NewValue) | Sets the value of PlayerId_Optional and also sets PlayerId_IsSet to true. |
public inline void ClearPlayerId () | Clears the value of PlayerId_Optional and sets PlayerId_IsSet to false. |
public inline bool IsPlayerIdDefaultValue () const | Returns true if PlayerId_Optional is set and matches the default value. |
public inline void SetPlayerIdToDefault () | Sets the value of PlayerId_Optional to its default and also sets PlayerId_IsSet to true. |
public inline FGuid & GetPlayerUuid () | Gets the value of PlayerUuid. |
public inline const FGuid & GetPlayerUuid () const | Gets the value of PlayerUuid. |
public inline void SetPlayerUuid (FGuid NewValue) | Sets the value of PlayerUuid. |
public inline bool & GetLeader () | Gets the value of Leader_Optional, regardless of it having been set. |
public inline const bool & GetLeader () const | Gets the value of Leader_Optional, regardless of it having been set. |
public inline const bool & GetLeader (const bool & DefaultValue) const | Gets the value of Leader_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetLeader (bool & OutValue) const | Fills OutValue with the value of Leader_Optional and returns true if it has been set, otherwise returns false. |
public inline bool * GetLeaderOrNull () | Returns a pointer to Leader_Optional, if it has been set, otherwise returns nullptr. |
public inline const bool * GetLeaderOrNull () const | Returns a pointer to Leader_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetLeader (bool NewValue) | Sets the value of Leader_Optional and also sets Leader_IsSet to true. |
public inline void ClearLeader () | Clears the value of Leader_Optional and sets Leader_IsSet to false. |
public inline bool IsLeaderDefaultValue () const | Returns true if Leader_Optional is set and matches the default value. |
public inline void SetLeaderToDefault () | Sets the value of Leader_Optional to its default and also sets Leader_IsSet to true. |
Members
public int32
PlayerId_Optional
Player ID representing the current player.
#### `public bool `[`PlayerId_IsSet`](#structFRHAPI__PlatformSessionPlayer_1a62a5cfdf5b5495549d4bf02f9eac0088)
true if PlayerId_Optional has been set to a value
#### `public FGuid `[`PlayerUuid`](#structFRHAPI__PlatformSessionPlayer_1a1308c9d9ac539eda9d6a4e1ea013e7c1)
Player UUID representing the current player.
#### `public bool `[`Leader_Optional`](#structFRHAPI__PlatformSessionPlayer_1af25bb552fada49ae3759e7bc473d6fb0)
Is this player the leader of the platform session? When setting up the parent session, if all players are from the same platform session, leadership is coordinated.
#### `public bool `[`Leader_IsSet`](#structFRHAPI__PlatformSessionPlayer_1a5ffe9e5e4a236e96fb0ad853b7c6a1bb)
true if Leader_Optional has been set to a value
#### `public virtual bool `[`FromJson`](#structFRHAPI__PlatformSessionPlayer_1ac306dece915d61efa007448f63f2db02)`(const TSharedPtr< FJsonValue > & JsonValue)`
Fills this object with data from the passed in JSON.
Parameters
JsonValue
Data from the API call.
Returns
true if parsing of the JSON data was successful.
#### `public virtual void `[`WriteJson`](#structFRHAPI__PlatformSessionPlayer_1a363682afb881c387cb9871db8d80ac2a)`(TSharedRef< TJsonWriter<>> & Writer) const`
Writes the data from this object into the specified JSON Writer stream.
Parameters
Writer
JSON Writer stream to push .
#### `public inline int32 & `[`GetPlayerId`](#structFRHAPI__PlatformSessionPlayer_1ab97a96298dd08e0de097eae8912434d6)`()`
Gets the value of PlayerId_Optional, regardless of it having been set.
#### `public inline const int32 & `[`GetPlayerId`](#structFRHAPI__PlatformSessionPlayer_1a3d0d01fcee6c5ef7a029a9c0c2e8ed2d)`() const`
Gets the value of PlayerId_Optional, regardless of it having been set.
#### `public inline const int32 & `[`GetPlayerId`](#structFRHAPI__PlatformSessionPlayer_1a686f9f2d357e9ace50e724a1d606d97a)`(const int32 & DefaultValue) const`
Gets the value of PlayerId_Optional, if it has been set, otherwise it returns DefaultValue.
#### `public inline bool `[`GetPlayerId`](#structFRHAPI__PlatformSessionPlayer_1a9e06a0931f56b5b4fa046d3468310795)`(int32 & OutValue) const`
Fills OutValue with the value of PlayerId_Optional and returns true if it has been set, otherwise returns false.
#### `public inline int32 * `[`GetPlayerIdOrNull`](#structFRHAPI__PlatformSessionPlayer_1ab6a0f0ea8aabc882fc517492047566f4)`()`
Returns a pointer to PlayerId_Optional, if it has been set, otherwise returns nullptr.
#### `public inline const int32 * `[`GetPlayerIdOrNull`](#structFRHAPI__PlatformSessionPlayer_1a5a87c3a7ee80e97518b8d2994f634bd5)`() const`
Returns a pointer to PlayerId_Optional, if it has been set, otherwise returns nullptr.
#### `public inline void `[`SetPlayerId`](#structFRHAPI__PlatformSessionPlayer_1a0f77291dac4e3ac36c15299c6c94dc69)`(int32 NewValue)`
Sets the value of PlayerId_Optional and also sets PlayerId_IsSet to true.
#### `public inline void `[`ClearPlayerId`](#structFRHAPI__PlatformSessionPlayer_1ad90bf8e5f5568848bd0e4387377c39aa)`()`
Clears the value of PlayerId_Optional and sets PlayerId_IsSet to false.
#### `public inline bool `[`IsPlayerIdDefaultValue`](#structFRHAPI__PlatformSessionPlayer_1aeab3f493aea47825d306eb7fc0d34a0b)`() const`
Returns true if PlayerId_Optional is set and matches the default value.
#### `public inline void `[`SetPlayerIdToDefault`](#structFRHAPI__PlatformSessionPlayer_1a061c54f1a70a22fb0043bce4d70d2b6c)`()`
Sets the value of PlayerId_Optional to its default and also sets PlayerId_IsSet to true.
#### `public inline FGuid & `[`GetPlayerUuid`](#structFRHAPI__PlatformSessionPlayer_1af89400cb11d1ee66cc086e93d342bcfc)`()`
Gets the value of PlayerUuid.
#### `public inline const FGuid & `[`GetPlayerUuid`](#structFRHAPI__PlatformSessionPlayer_1a4ded60d33bfd83e2611caf5ca1f33e60)`() const`
Gets the value of PlayerUuid.
#### `public inline void `[`SetPlayerUuid`](#structFRHAPI__PlatformSessionPlayer_1a1f656876075eb9cc3cce297ea8f80a63)`(FGuid NewValue)`
Sets the value of PlayerUuid.
#### `public inline bool & `[`GetLeader`](#structFRHAPI__PlatformSessionPlayer_1acefa4678c8e6e3c46363a9dbbdc775bb)`()`
Gets the value of Leader_Optional, regardless of it having been set.
#### `public inline const bool & `[`GetLeader`](#structFRHAPI__PlatformSessionPlayer_1aa5e6566ab95802764e8bf924ddf09d8c)`() const`
Gets the value of Leader_Optional, regardless of it having been set.
#### `public inline const bool & `[`GetLeader`](#structFRHAPI__PlatformSessionPlayer_1a13512aeb7ff61302432ef6951e625a0a)`(const bool & DefaultValue) const`
Gets the value of Leader_Optional, if it has been set, otherwise it returns DefaultValue.
#### `public inline bool `[`GetLeader`](#structFRHAPI__PlatformSessionPlayer_1a223d97927d19ac63603b8eb879a33e55)`(bool & OutValue) const`
Fills OutValue with the value of Leader_Optional and returns true if it has been set, otherwise returns false.
#### `public inline bool * `[`GetLeaderOrNull`](#structFRHAPI__PlatformSessionPlayer_1a74ac0590dc01605b8fcfc942cea9716f)`()`
Returns a pointer to Leader_Optional, if it has been set, otherwise returns nullptr.
#### `public inline const bool * `[`GetLeaderOrNull`](#structFRHAPI__PlatformSessionPlayer_1aa9deb6f2fb4669728e44d1a8e6cff336)`() const`
Returns a pointer to Leader_Optional, if it has been set, otherwise returns nullptr.
#### `public inline void `[`SetLeader`](#structFRHAPI__PlatformSessionPlayer_1ae81ebdf7f552e039bc2fb7b6db031fe4)`(bool NewValue)`
Sets the value of Leader_Optional and also sets Leader_IsSet to true.
#### `public inline void `[`ClearLeader`](#structFRHAPI__PlatformSessionPlayer_1a58f11cfb82926d116f78ba252050150e)`()`
Clears the value of Leader_Optional and sets Leader_IsSet to false.
#### `public inline bool `[`IsLeaderDefaultValue`](#structFRHAPI__PlatformSessionPlayer_1a3b18105fa390a5974fc04aad4472abad)`() const`
Returns true if Leader_Optional is set and matches the default value.
#### `public inline void `[`SetLeaderToDefault`](#structFRHAPI__PlatformSessionPlayer_1a8d7d302ebb8566e204633630192a6a74)`()`
Sets the value of Leader_Optional to its default and also sets Leader_IsSet to true.